Getting started on the modelling for this second character was much easier, because her clothing is not as loose as the clothing on the boy. This meant I was able to create the body mesh without having to worry about then modelling the clothing on top. I knew I would be able to simply create the thicker edges around the neck and the wrists to create the jumper, and the same for the jeans and shoes.
What Problems Did I Encounter?
Through out the early stages of modelling I was fortunate enough to get through it quite smoothly. At this point, the only issue came across was the fact that Maya itself was running quite slowly, however I realised this may have been down to the actual computer I was using, so once I moved onto another, everything was fine.
The physical build of this character is very different to the other, so this was something I had to get used to. I kept flipping between all of the different perspectives in Maya as a way of making sure I was staying on track in relation to the reference imagery.
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