Fortunately, the mirroring process went well and other than having to make a few small tweaks in certain areas down the centre of the character, there were no issues. After this point, the only areas left that needed modelling was the hair on both characters, their noses and their mouths. I decided to leave these areas until after the mirroring process because I knew it would give me a clearer perception of how things would look.
Developing The Faces
I began building the noses of the character out from the face, which proved to be much easier now that I could see the whole of the mesh and not just half. The nose on the first character was very small and quite rounded, so this was just a matter of extruding out a singular face and then adding in some extra edge loops.
How Did This Go?
At this point I was left feeling very happy with my progress, especially knowing that the end of this process is no near. At this moment in time, the only areas left to model are the hair and the mouths of both characters.
After this development, I have started to feel much more confident in myself as a generalist practitioner. I have come to realise that the modelling process in 3D is something I really enjoy, and I value the skills I have been reminded of and gained so far, just as much as the skills required for 2D design.
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