I began by using two of the drawings from my sketchbook as reference, which would then allow me to draw the front and side on drawings needed for me to import into Maya. At this point I didn't worry about making them coloured, I just needed to line work so I had something to work with.
I decided to leave a holes on the side drawings where the arms would be, because I felt that in Maya I could have a better view of the arm contraction through the front and perspective view. I began with "Toby" who is the character of a young boy.
I had to get used to the fact, that unlike the character in Matt's tutorials, there were no geometry lines on this character. However this wasn't a problem as I was able to easily figure out with reference to the imagery what would work and what wouldn't.
How Did I Find It?
I found the first section of the modelling process to be quite therapeutic, however I had to keep reminding myself that the proportions of this character are not supposed to be anatomically correct. I found myself flicking between the front, side and perspective view second guessing my design, however I decided to just keep going with it, because at this point, it was just a half a body mesh without hair or clothing.
However, after making myself get back into the swing of Maya previously, I feel I got off to a good start!
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