Both characters needed to move very differently, hence why I had to figure out their walks beofre drawing them in properly.
I used the main poses of, Contact, Down, Pass and Up. These in cycle helped me create the walks I wanted.
The process of animating the walk cycles themselves wasn't too stressful, because i had recently become familiar with the beauty that is LAYER ORGANISATION. Towards the end however I decided to atlter the hands on the manager character, because his fingers were too stiff and as a result the walk looked unrealistic.
The walks from both characters differ and also give a god representation of the personality these characters may posses, as well as how they would move and conduct themselves with in a storyline.
Where possible, I duplicated layers to speed up the process of colouring these characters once they were drawn. Which helped a lot. This whole process has been hugely helpful to me and has taught me a great deal, because I now understand that animating walk cycles is not something to be afraid of, and that a walk cycle alone can suggest a lot about a character.
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